Here, guys; have some writing stuff!
Valenth
A planet circling twin suns, Degregorius and Ciere.
It has a dualistic nature of its own— Valenth itself, a physical realm, as well as the Reverie, a world of magic and dreams irrevocably connected to the plane.
Innate, passive magic and man-made technology are equally as common, with active magic slightly rarer for natives of the physical realm.
The Veil
An aetherhole of immense size, torn open where Chimre and Mimore meet. The resulting mirajin explosion created a huge bubble of dreamspace ranging from Axl to Soril City, swallowing everything in its wake.
The areas within the Veil have merged with the Reverie, acting as an extension of Entropia. While people with sufficient mental training can travel to formerly-Valenthian areas and settlements at will, unprepared wanderers are quickly sucked into random Scenarios, left at the mercy of the native denizens found within.
Although the Veil is currently ‘stable’ in diameter, the massive quantities of mirajin it radiates is transforming the biomes around it and the natural creatures found within, creating all manner of alien life and dispersing it into the waking world.The Reverie
Valenth’s metaphysical counterpart, considered the “Realm of Dreams” by many Valenthians.
The Reverie is connected to the minds of all creatures; the majority of the land to be found there is fluid, transforming into visions created by subconscious thought as the people of Valenth sleep and dream.
Many ancient and magical races dwell within the heart of the Reverie, tending to the magical plane, seeking ways through into the waking world or other realms, or simply doing their best to keep to themselves.Entropia
When most Valenthians think of the Reverie, they imagine this place; a realm where almost nothing is permanent, shaped by the hopes, fears, and fancies of the world as it sleeps.
Anything is possible in Entropia— to a degree— but in return, controlling it in even the most minor of ways is an immense undertaking few people achieve.
Although pockets of fixed land exist within Entropia, most are difficult to reach at will. Dream-scenarios often recalled by large numbers of people or powerful entities eventually stabilize, becoming permanent regions in their own right.
The lumynos are said to live between Entropian scenarios, coming forth to repair dream-seams—voidrifts— that allow dangerous otherworldly creatures to slip into the realm.Stasia
Also known as “the Static Lands”; a supercontinent that makes up the core of the Reverie. Valenthians typically only find this place through the use of portals, such as aetherholes, doorways in the Cathedral of a Thousand Roses, or through the Veil itself.
Avareil
The central portion of Stasia, home to the Vareli— although the feline people are rare, seen only when sleeping or when they wish to be.
The nature of their settlements is unknown, although sandstone temples can be found throughout the region where the cats can be found napping by the dozens.
Avareil is full of green prairies, golden savannahs, and blazing deserts.Psyche
The Dreamwaker’s Territory, located around the outer edges of Stasia. Psyche teems with leupaks, Organization-friendly dreamkin, and a wide selection of mutant beasts from scenarios and the SRO labs alike.
Psyche’s terrain includes dense crystal-forests with rainbow canopies, open fields, towering mountains and murky wetlands— all touched by alien flora and fauna and dotted with enormous crystal spires, regardless of biome.
Laps-Lucienne
A mirror image of Laps-du-Ment, reflected from the Waking World. The ‘other side’ of the Cathedral of a Thousand Roses rests here, providing an easy path between realms for those willing and able to traverse its infinite halls.
Most humanoid— or at least non-mutant— Organization members serving in The Reverie are stationed here, or in Borealis to the north.
Borealis
Borealis is an enormous cavern-city spanning hundreds of metres under the Psyche surface and tunnelling in just as far in all directions, dotted with underground lakes and roads and covered in leupak cave-homes and buildings as far as the eye can see.
Considered the leupaks’ capital city by people who know no better, Borealis serves as a tourist hub for visitors unfamiliar with the race. Providing a safe haven for wanderers and Organization members on special duty, Revere leupaks and Valenth-native humanoids meet here to collaborate on even terms.
The massive Bastille-du-Ment sits at the heart of Borealis, protruding from the cavern walls of the deepest point of the city. Unlike the comparatively public Cathedral of a Thousand Roses, only priveleged individuals and friends of the Royal House and Family may enter the fortress, which leads into the swirling madness of Entropia itself.
Solar
A floating iicarn outpost stationed high above Borealis’s open-mouthed tunnel and sculpted from the clouds, Solar is impossible to reach by any creature without wings or an understanding of the fluid nature of the Reverie.
Its inhabitants greet would-be visitors coldly; only stationed iicarn, boralions and illusians— leupak and dragon alike— are welcome here without word from the Dreamwaker or his kin.
Another old one, of the night-gaboon (who I’m trying to give a proper name! and also nearly typed babboon which is a completely different animal).
A Valenthian goblin, done like… three years ago for one of the very first story chapters (which I am now in the process of rewriting!).
THIS IS SO OLD AND IT IS REALLY GOOD. I don’t even
Asked by capersaurus
Hello, there! (You’re sweet, do you know that? You are! :D)
Nef is a rather complicated being for a bunch of reasons— he was born a male Aeneski and became a leupak later accidentally, but in an otherwise unprecedented way that resulted in most of the transformation taking place internally, at least at first glance. And it gets even more complicated than that, too!
The leupaks he interacts with on a regular basis refer to him differently based on their outlook; many use one pronoun but refer to him as the opposite or even both parentwise (“that’s my mom, he’s a bit weird”, etc…). He’s pretty much okay with however people refer to him as long as they’re being respectful, especially since he’s used his former appearance as a disguise among non-leupaks for hundreds of years now. :)
Long story short…er?, he doesn’t have a preference at all, but male pronouns are what he tends to use for the sake of coherency, ease, and familiarity, when he isn’t having a “royal We” moment.
(And if it makes you feel any better, I constantly refer to myself with the wrong pronoun by mistake! It’s not something I mind other people doing at all— I’m more interested in seeing if I can break the habit of 25 years of ‘she’ing, myself, in the hopes of learning to refer to myself in a way I feel most comfortable after spending most of my life defining myself by everyone else’s whims and expectations. I’m fond of a good they/their, in contrast to Nef’s “call me what you want, as long as it isn’t late to dinner”!)
But really, thank you for asking this. You’re awesome, and Nef agrees. :)
Valenthvania!